Reviewed · QUEENSTOWN TOURS
Queenstown: Nevis Thrillogy (Bungy, Swing, Catapult)
Queenstown’s Nevis Thrillogy packs three major adrenaline rides into one remote valley: a 134m bungy, a 300m swing, and a catapult that reaches 100kph in 1.5 seconds. You get the full AJ Hackett experience rather than choosing only one ride, with transport from town and photos and video included.
I like the variety here. The bungy tests your nerve, the swing gives you a long, sweeping rush, and the catapult delivers a short, forceful blast. I also like the small group size, limited to six, which keeps the day more personal and reduces the feeling of being processed through a crowded attraction.
The main consideration is the intensity. The bungy can be hard to understand when you are nervous, especially if English is not your first language, so ask the crew to repeat every instruction. A retrieval-cord problem has also left one jumper being brought back upside down, an unusual but unsettling reminder that this is a serious adventure activity.
Key points about the Nevis Thrillogy

- 134m Nevis Bungy: You make the jump from Australasia’s highest bungy platform, with about 8.5 seconds of freefall above the Nevis Valley.
- 300m Nevis Swing: The swing begins with a 70m drop, then carries you through a huge 300m arc. You can ride solo or tandem.
- 150m Nevis Catapult: You launch forward at up to 100kph in 1.5 seconds, with forces reaching 3G.
- Remote valley setting: A rugged 4WD shuttle takes you from Queenstown into the Nevis Valley and to the bridge area.
- Small-group format: The group is limited to six people, which matters when several rides and safety briefings fill the day.
- Photos and video included: The package adds value to a high-priced activity and lets you keep a record of all three rides.
Three Nevis rides, three kinds of fear

The clever part of the Thrillogy is that the rides do not feel like the same stunt repeated three times. Each asks something different from you.
The Nevis Bungy is the test of commitment. You walk or ride out to the jump pod, look down from 134m, and decide to leave the platform. The height does most of the talking. You get around 8.5 seconds of freefall, which is long enough for the first shock to turn into a clear sense of speed.
The Nevis Swing is less about stepping into empty air and more about surrendering to motion. You drop 70m before swinging through a 300m arc above the canyon. That long movement gives you more time to take in the setting, and it is available as a solo or tandem ride.
The Nevis Catapult is the compact, powerful one. You are launched across 150m and reach 100kph in 1.5 seconds, with up to 3G of force. I can see why this might become a surprise favorite. The short pause before launch gives you time to prepare, then the acceleration arrives all at once.
If you are nervous about the bungy, the Swing and Catapult still make the package worthwhile. They are not consolation prizes. They are separate rides with their own style and physical sensations.
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Leaving Queenstown for the Nevis Valley

Your day begins at the Queenstown Bungy Centre inside The Station building, on the corner of Shotover and Camp Streets. Check in 30 minutes before departure. The center is easy to find in the middle of town, but do not cut it close. You need time for check-in and weighing before the shuttle leaves.
The ride into the Nevis Valley takes about 40 minutes by the required AJ Hackett shuttle. This is not a casual sightseeing bus. The rugged 4WD transfer is part of the day’s character, carrying you away from central Queenstown and toward the bridge and canyon setting.
That transfer also explains the four-hour duration. The clock includes pickup, transport, safety preparation, equipment changes, the rides themselves, and the return to town. Do not schedule a tight activity immediately afterward.
Transport can also be arranged from the Kawarau Bungy Centre, but you need to contact the reservation team before your trip time. The standard meeting point remains the Queenstown Bungy Centre.
Facing the 134m Nevis Bungy

The bungy is likely to be the emotional high point, or the moment when you question your booking. At 134m, it is promoted as Australasia’s highest bungy, and the height is not softened by a conventional platform close to the ground. You reach the jump pod by cable car, adding another small chapter to the buildup.
Once you are at the pod, the central challenge is simple: step off. The freefall lasts about 8.5 seconds. That is a long time to feel the drop, and it is also long enough for the initial fear to turn into a memorable physical rush.
The crew gives instructions before the jump, but nervousness can make even plain directions hard to absorb. If you are not fully clear on body position, timing, or what happens after the jump, ask for the explanation again. This is especially important if you are working in English as a second language.
The bungy retrieval process is worth understanding before you leave the platform. A reported equipment problem once resulted in a jumper being pulled back up upside down when the retrieval cord failed. That does not describe the normal run of the activity, but it is a useful reason to listen carefully and speak up if anything feels unclear.
You also need to accept that the jump is not a quick photo opportunity. It is a serious height, a long freefall, and a moment that rewards commitment more than hesitation. If your nerves are already at their limit, remember that the Swing and Catapult come later and offer different ways to take part.
The Nevis Swing and its 300m arc

The Swing is the most balanced ride in the set. You still face a 70m drop, but the main event is the long 300m arc that carries you across the canyon. Compared with the bungy, it can feel more fluid and less like a single act of courage.
You can ride solo or tandem. Tandem riding changes the mood, giving you someone beside you as the drop begins. Solo riding keeps the moment entirely your own. The supplied option lets you choose the format that best matches your comfort level and the kind of memory you want.
The Swing also seems to be the strongest choice for anyone who wants the setting to remain part of the experience. The drop and arc give you time to register the canyon, the bridge area, and the open space around the ride. The bungy is over more abruptly from a visual point of view, while the Swing carries you through the scene.
The crew’s role matters here. Clear instructions and a calm harness check can make the difference between stiff fear and genuine enjoyment. The Swing has been described as the point where the staff made the process feel secure and comfortable, which is exactly what you want before a ride with a 70m drop.
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The Nevis Catapult, 100kph in 1.5 seconds
The Catapult is the final hit, and it changes the shape of the day. Instead of stepping out over a drop or swinging through a long arc, you are launched forward across 150m.
The headline numbers are blunt: up to 100kph in 1.5 seconds and as much as 3G. In practical terms, the acceleration is the main sensation. The ride is short, but the force arrives quickly, so you have little time to overthink it once the launch starts.
That short preparation period can work in your favor. You get a few seconds to brace yourself and focus before the mechanism sends you forward. For some people, this may be easier than standing on the bungy platform and waiting for the decision to step off.
I would not call the Catapult a gentler ride. It is simply a different kind of demanding. If sudden acceleration bothers you, the force may feel more confronting than the height of the bungy. If you like fast launches, it may become the day’s unexpected highlight.
What the small group changes

The activity is limited to six participants. That is a useful detail, not just a marketing line. With three rides, repeated harness checks, safety briefings, and equipment changes, a small group should make the day easier to follow.
You still need patience. Not everyone will move through each challenge at the same speed, and the bungy in particular can take time when someone reaches the edge and hesitates. The small group gives the crew room to deal with those nerves rather than rushing everyone through.
It also creates a more shared day. You see other people tackle the same three challenges, and their reactions can either calm you or make the anticipation worse. I would treat the group as part of the atmosphere, while remembering that your own decision to jump remains personal.
English is the operating language. If you need an instruction repeated, ask. A clear briefing is more valuable than trying to appear confident.
Are the photos and video worth the package?

Photos and video are included in the $481 price. That matters because three separate rides can create a large extra cost if media is sold separately.
The package also has practical value. You may remember the bungy as a blur of fear, or the Catapult as one sudden burst of force. Images and video can show the height, body position, and setting in ways your own memory cannot.
Still, I would judge the price by the complete package rather than the media alone. You are paying for transport into the Nevis Valley, three major rides, crew support, equipment, and the included record of the day. If you already plan to do two of the three rides, the bundle becomes easier to justify.
The listed saving is $210 compared with booking the rides separately. I cannot promise the same value for someone who would only choose the Swing, but the Thrillogy makes financial sense if you genuinely want all three.
Who should book the full package?
I would recommend this to an adult or older teenager who wants a concentrated adrenaline day rather than a relaxed Queenstown outing. The minimum age is 13, and anyone under 15 must be accompanied.
The weight range is 45kg to 127kg. Check that requirement before booking, since it applies to the activity rather than being a minor detail at check-in.
The best candidate is someone who likes variety and wants to leave Queenstown with a clear sense of having done something difficult. You should also be comfortable spending about four hours on a structured activity, including the shuttle ride and time waiting for other participants.
The package may be less suitable if you want to choose your mood as the day goes on. Once you book all three, you are committing to three distinct high-adrenaline rides. You can still find the Swing and Catapult more approachable than the bungy, but the full booking is built for people who want the challenge.
Wheelchair access is listed, which is useful to know when planning. Contact the provider before departure if you need to confirm how the access arrangements apply to your needs.
Practical details before you book
The price is $481 per person. The activity lasts about four hours, though the stated duration can range from two to four hours depending on the day’s schedule and availability.
You can cancel up to 24 hours before departure for a full refund. You can also reserve now and pay later, which helps if you are arranging a Queenstown itinerary before every detail is fixed.
Bring a calm attitude to the check-in process. You will be weighed, fitted for equipment, and briefed before the shuttle and rides. Arriving 30 minutes early gives you room to handle that without starting the day flustered.
Remember these essentials:
- Meet at the Queenstown Bungy Centre in The Station building.
- Arrive 30 minutes before departure.
- The mandatory shuttle leaves from central Queenstown.
- The group is limited to six participants.
- English is the activity language.
- The minimum age is 13.
- Participants must weigh between 45kg and 127kg.
- Photos and video are included.
Should you book the Nevis Thrillogy?
Book it if you want the complete Nevis challenge and can make peace with three very different forms of fear. The $481 price is high, but the $210 saving, included media, transport, and three rides make it reasonable for a full adrenaline day.
I would not book it simply because you feel pressure to collect every Queenstown attraction. The bungy is intense, and the combination can be tiring. But if you like the idea of comparing a long freefall, a sweeping swing, and a forceful launch in one remote valley, this is the most efficient way to do it.
If the bungy is your only goal, choose the bungy on its own. If you are uncertain about jumping, the Swing and Catapult still offer powerful experiences. For the committed thrill seeker, though, the Thrillogy gives you the widest range and the strongest sense of a full day well spent.
FAQ
Where does the Nevis Thrillogy begin?
Check in at the Queenstown Bungy Centre inside The Station building at the corner of Shotover and Camp Streets in central Queenstown. You must check in 30 minutes before departure.
How long does the experience take?
The stated duration is about four hours, although the activity information gives a possible range of two to four hours. Check availability for starting times.
What rides are included?
The package includes the 134m Nevis Bungy, the Nevis Swing, and the 150m Nevis Catapult. The Swing can be taken solo or tandem.
Are photos and videos included?
Yes. A photo and video package is included in the price.
What are the age and weight limits?
The minimum age is 13. Participants under 15 must be accompanied. The weight range is 45kg to 127kg.
Can I cancel or pay later?
You can cancel up to 24 hours in advance for a full refund. Reserve now and pay later is also available.
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