Reviewed · QUEENSTOWN TOURS

Omni VR – Multiplayer Virtual Reality

★ 4.5 · 20 reviews From $40 Operated by Thrillzone · Bookable on Viator
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Queenstown gives you plenty of grand outdoor adventures, but this one takes place indoors and lets you run inside a virtual world. At Thrillzone, you wear a headset, speakers, and special shoes that allow physical movement while you tackle zombie attacks, haunted houses, tactical missions, and other games with up to three companions.

I like the broad game choice and the hands-on staff support, especially for first-time players and families. I also like that you can speak to your team through the headset, so the experience is not just four people playing in separate bubbles. The main drawback is the short running time and a price of $40.34 per person, which can feel high if your session is brief or you are comparing it with other indoor activities.

Key points before you book

Omni VR - Multiplayer Virtual Reality - Key points before you book

  • You can physically run in the game: Special Omni shoes create a moving play area, rather than asking you to stand still with a controller.
  • The group is small: A maximum of four people makes this better for a family or a few friends than for a large party.
  • You choose the mood: Options include zombie apocalypses, haunted houses, shooting missions, and escape-style games.
  • The staff help from setup to play: Bea, Paige, Nic, and the wider Thrillzone team are known for helping with equipment, game choice, and stuck players.
  • It is a useful wet-weather plan: The center is at 53 Shotover Street, right in Queenstown, with no special gear required.
  • Check the size rules: You must be between 1.40 and 1.95 metres tall and weigh no more than 130 kilograms.

Running through another world at Thrillzone

The unusual part of Omni VR is not simply putting on a headset. The special shoes and circular play pods let you move your feet and run within the virtual game. That physical element changes the feel of the activity.

In many virtual reality games, you wave a controller while standing in one spot. Here, you have to pay attention to where you are going, react to what appears in front of you, and work with the people sharing the mission. The system does not turn Queenstown into a running track, but it gives your body a more active role in the game.

You start at Thrillzone Queenstown, at 53 Shotover Street. The activity begins and ends at this same location, so it is easy to fit into a day of central Queenstown plans. You do not need to bring equipment. The center supplies the headset, speakers, and special shoes.

The experience lasts about 40 minutes. That includes the practical side of getting fitted and ready, along with your game time, so do not think of it as 40 uninterrupted minutes of action. Staff help you get set up and explain how the system works before sending you into the game.

That guidance matters. Virtual reality can feel confusing for the first few minutes, especially when you are trying to understand how your real movement connects with the digital world. The staff stay involved and can adjust equipment when needed. They can also help choose a game that suits your group and age range.

A few more Queenstown days to compare

Picking between zombies, haunted houses, and missions

Omni VR - Multiplayer Virtual Reality - Picking between zombies, haunted houses, and missions

You are not locked into one fixed story. The available choices include zombie apocalypse games, haunted house adventures, tactical shooting missions, and escape-style games. This variety is one of the strongest reasons to choose this activity over a single-theme VR attraction.

A zombie game gives your group a clear shared problem. You need to react quickly and communicate while dealing with threats around you. It is likely to suit friends who want action and a little competitive pressure.

A haunted house option changes the pace. The tension comes from what may appear next, rather than from a straightforward shooting mission. If someone in your group prefers suspense to combat, this may be the better pick.

Tactical shooting games put more emphasis on targets, movement, and team communication. Since the headset includes integrated speakers, you can talk to the people playing beside you while working through the mission. That is a useful feature for groups that need to plan, warn each other, or simply laugh at the same moment.

Escape-style games add puzzles and cooperation. They are a particularly good choice for couples and families who would rather solve problems together than compete for the highest score. Some of the center’s other VR experiences include escape-room themes such as Prison and Survivor, so it is worth asking the team what is available on the day.

The exact game menu can change, and the supplied information does not promise a particular title. I would treat the listed themes as a guide, then ask staff to recommend the best option for your group.

Why the four-person limit helps

Omni VR - Multiplayer Virtual Reality - Why the four-person limit helps

The maximum group size is four. That may sound restrictive if you are planning a large party, but it works well for a small family or a few friends.

A small team means everyone gets a clear role. You can hear the people beside you, share instructions, and notice when someone needs help. In a larger group, some players can end up waiting or talking over one another. Four keeps the action more manageable.

The format also suits a couple. Two people can choose a cooperative game and work through it together, rather than being split into separate teams. A family with children can play as a unit, with adults helping younger players understand the controls and the mission.

Children can participate, but the supplied information does not give a minimum age. Staff can help with age-appropriate game selection, so tell them the ages in your group before choosing a scenario. The experience is not automatically suitable for every child, particularly if they dislike enclosed, frightening, or fast-moving game worlds.

You should also check the height and weight limits before booking. The minimum height is 1.40 metres, the maximum is 1.95 metres, and the maximum weight is 130 kilograms. These are practical equipment requirements, not minor suggestions.

The staff make the setup less intimidating

Omni VR - Multiplayer Virtual Reality - The staff make the setup less intimidating

The human help is a major part of the value here. Staff guide you through putting on the gear, explain the game, and make adjustments if something does not fit or work comfortably.

That is especially helpful if your group includes people who have never used virtual reality. You are not expected to understand the system from a short instruction card. The team remains nearby during play and can step in if you become stuck.

Paige has been praised for knowing when to offer help during a Survivor game without taking over the experience. That is the right balance for a puzzle-based activity. You want a hint when your group is going nowhere, but you still want to solve the mission yourself.

Bea and the wider team are also part of the center’s friendly, welcoming service. Nic has received thanks for making a return visit enjoyable. Those details matter because a good VR session depends on quick practical help. A poorly fitted headset or unclear instructions can waste a large part of a 40-minute booking.

The staff can also steer you toward an appropriate level of intensity. If one person wants a frightening haunted house and another wants a lighter family game, ask for advice before you put on the headset.

What the 40-minute session is really worth

Omni VR - Multiplayer Virtual Reality - What the 40-minute session is really worth

The listed price is $40.34 per person. For a group of four, that comes to $161.36 before any extra purchase. That is not a throwaway activity, but the cost includes all the essential equipment and staff setup.

I think the value depends on how much your group enjoys active games and shared challenges. You are paying for more than a headset. You are using the Omni movement system, playing in a small group, and receiving assistance throughout the session.

The price is easier to justify if you want a central Queenstown activity for a rainy afternoon or a break from outdoor excursions. It is less compelling if you only want to try a headset for a few minutes or if your group is unlikely to cooperate with the mission.

The experience also has repeat-play value. You can return and choose a different theme, and the center offers other activities, including mini golf and escape rooms. One visitor used the center more than once with family and work colleagues, trying several different activities. That makes the venue more useful than a one-game arcade stop.

Still, keep the duration in mind. Forty minutes passes quickly once setup and instructions are included. If you want a long afternoon of entertainment, you may need to book another activity separately. Green screen photos are available for an additional fee, but they are not part of the admission price.

A strong rainy-day choice in central Queenstown

Omni VR - Multiplayer Virtual Reality - A strong rainy-day choice in central Queenstown

Queenstown weather can change quickly. When hiking, sightseeing, or lake activities are not appealing, Thrillzone gives you an indoor option close to the town center.

You can combine it with other plans around Shotover Street because the activity returns you to its starting point. There is no transport section to organize, and all equipment is supplied. The mobile ticket also keeps the booking simple.

I would not book this as a substitute for Queenstown’s outdoor scenery. It is a different kind of break, useful when you want something social, active, and weatherproof. The virtual setting can also give children a clear focus when they have had enough of walking around shops or waiting for the next scheduled activity.

Service animals are allowed, and the center is near public transportation. Most people can participate, but the height and weight limits still apply. The information provided does not list a specific medical restriction, so anyone concerned about motion, sound, or the physical demands should ask the operator before booking.

Who will enjoy Omni VR most

Omni VR - Multiplayer Virtual Reality - Who will enjoy Omni VR most

This activity fits best if you enjoy shared games rather than passive entertainment. You will get more from it if your group talks, plans, and reacts together.

I would recommend it for:

  • Families with children who meet the height requirement
  • Couples looking for a cooperative indoor activity
  • Friends who enjoy zombies, shooting games, or haunted houses
  • Small groups of up to four people
  • People who want a Queenstown plan for wet weather
  • First-time VR players who prefer staff support

It may not suit someone who dislikes wearing a headset, gets uncomfortable in game environments, or wants a calm activity. The special shoes allow running in the virtual world, so this is not the best choice if you are looking for something completely relaxed.

Game style matters, too. If your group has mixed interests, speak with the team before selecting a mission. The ability to choose among several themes is helpful, but it also means you should make the choice carefully.

Practical details that can save you trouble

Book with the physical requirements in mind. Everyone must be at least 1.40 metres tall and no taller than 1.95 metres, with a maximum weight of 130 kilograms. The activity is capped at four people.

Confirmation arrives at booking. You receive a mobile ticket, and the center supplies the equipment. You do not need to carry a headset or special footwear from home.

The meeting point is Thrillzone Queenstown, 53 Shotover Street, Queenstown 9300. The session ends there as well. Since the activity is booked an average of six days ahead, I would not leave it until the last moment if you have a fixed rainy-day schedule, though availability can change.

Cancellation is free up to 24 hours before the start time for a full refund. Inside that 24-hour window, the payment is not refunded and changes are not accepted. The cut-off follows Queenstown local time, so keep that in mind if you are booking from another time zone.

Should you book Omni VR in Queenstown?

Book it if you want a short, social, indoor adventure where your group can choose its own game style. The physical running system makes it more active than ordinary headset play, while the speakers and small group size encourage cooperation.

I would especially choose it for a family rainy day, a couple who enjoys puzzle games, or friends who want an unusual break from Queenstown’s outdoor schedule. The staff support is reassuring for beginners, and the range of themes gives repeat visitors a reason to return.

I would think twice if $40.34 feels high for a 40-minute activity or if your group wants a long, relaxed attraction. Ask about the current game choices, tell staff the ages and preferences in your group, and check the size limits before paying. For the right group, Omni VR is a lively change of pace and a sensible wet-weather addition to a Queenstown visit.

FAQ

Where does Omni VR take place?

The activity takes place at Thrillzone Queenstown, 53 Shotover Street, Queenstown 9300, New Zealand.

How long does the experience last?

The experience lasts approximately 40 minutes.

How many people can participate?

The activity has a maximum of four participants.

What equipment is provided?

All gear is provided, including the VR headset and special shoes used for physical movement in the virtual game.

What types of games can I choose from?

Available themes include zombie apocalypse games, haunted houses, tactical shooting missions, and escape-style games. The exact selection can vary, so ask staff what is available when you arrive.

Are there any height or weight requirements?

Yes. Participants must be at least 1.40 metres tall, no taller than 1.95 metres, and weigh no more than 130 kilograms.

Can I cancel for a refund?

You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the experience are not accepted, and the payment is not refunded.

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